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Staff - FFXI / Final Fantasy 11 Weapons
The Staff is used quite frequently by magic-casters. It does more damage than it's cousin the club, but it comes with quite an increase in delay. Many Staves out there will add to both HP and MP, which can really be useful to a mage. The Staff comes in Staff and Pole subtypes.
Staff - Typical Job / Class: Black Mages, White Mages.
| Staff Weapon Skills |
| Level |
Name |
Description |
| 10 |
Heavy Swing |
1.5 damage (100 TP). Damage varies with TP |
| 40 |
Rock Crusher |
2x earth damage (100 TP). Damage varies with TP |
| 70 |
Earth Crusher |
Area earth damage. (Ex WAR / MNK / WHM / PLD) |
| 100 |
Star Burst |
Deals either light or dark damage. DMG varies with TP. |
| 150 |
Sun Burst |
Deals light or dark DMG. (Ex WAR / MNK / WHM / PLD) |
| 175 |
Shell Crusher |
1.5 DMG & lowers DEF. DEF lowered varies w / TP. |
| 200 |
Full Swing |
Damage varies with TP |
| 215 |
Spirit Taker |
3x damage. Regain MP equivalent to damage dealt |
| 230 |
Retribution |
Damage varies with TP |
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